streyed

Learn to see a stride.

The practice you can't get in an arena. Every distance, every fence, as many times as you like. Built for riders who want an eye they can trust on any horse, on any course.

1 day free, then £5 a month. Cancel anytime.

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The training

Eight levels. One skill.

A structured progression from holding a rhythm, through learning to see a distance, to riding a course. Each level trains one thing cleanly, then hands it off to the next. You ride every one of them on Napoleon, your schoolmaster gelding: honest, consistent, and endlessly patient.

  1. 1Level

    Rhythm

    No fences. Just hold an even canter until it locks.

  2. 2Level

    Jump timing

    Steady auto-canter. Press Take off to meet the perfect spot.

  3. 3Level

    Read the distance

    Napoleon jumps a perfect line on his own. Call how many strides between the fences (3–8), the earlier the better.

  4. 4Level

    Stride control

    The same distance, ridden in different strides. Three long, open strides first, then collect one stride at a time up to eight. The line shows your taps against the ideal after every pass.

  5. 5Level

    See the distance

    Watch Napoleon come to each fence and call it: OFF or a GOOD stride, the earlier the better. The verdict names the truth every time, long or deep. Starts at an easy pace and speeds up as your eye sharpens. Coach (side-on) or rider view, your call.

  6. 6Level

    Count down

    Napoleon meets every fence on the perfect spot, all on his own. The game names a distance; press NOW during that stride out. Two out first, then further and further away.

  7. 7Level

    Half strides

    Not every line walks clean. Some ride in a half, and nobody tells you which: count his strides, read the take-off, and call exactly what you see, whole or half (3 to 8). Standing off long adds the half; chipping in deep drops it.

  8. 8Level

    Course

    The course: everything the other levels taught, combined. Napoleon rides the bending track of numbered fences for as long as you like, and each one asks a question you have trained for: the take-off spot, the length of the line, or a press at a named distance out, with no paint and no help. Exact calls score points, the earlier the better.

Making jumping more fun.

Start your 1 day free trial

1 day free, then £5 a month. Cancel anytime.